
John Albert Burnham
Personal
I am a single father of four adult children and a lifelong musician (drummer) that still actively plays live gigs in multiple musical groups today. I began my career in multimedia after graduating from Specs Howard School of Broadcast Arts in October of 1987. My first job out of school was as a production grunt at Digital Animation Corporation in Eastpoint Michigan which was located within walking distance of where I lived at the time. Having been given 24-hour access to the office building, I used that access wisely. I was so intrigued by the graphic computers they had that I would return to the office at night and stay up late reading manuals and learning how their computers worked. I cut my teeth in animation teaching myself the Dubner CBG II 8-bit standalone 3D graphics system, considered high tech as the time. I had a fire to learn that machine! It was challenging, but the effort paid off. The opportunity for a full-time job was offered and I took it. The experience paved the way for many more exciting opportunities that lay ahead.
Specs Howard School, albeit got me in the door so to speak, taught me 0% about animation or any other technical knowledge I currently have. I do not have a degree, so I am self-taught (along with a vast history of on-the-job training). My best trait is that I'm a sponge for knowledge and I'm a quick learner.

8bit Dubner CBG II - 1988
Leaps and Bounds
Over the next 3 decades, I worked for various companies doing multimedia asset creation typically for the automotive industry. I was trained and certified as an Avid MC1000 video editor in 1999, taught myself interactive authoring using Flash and Authorware in the early 2000's, became very efficient at goby illustration creation (which also evolved into military projects) and I've created countless Photoshop style graphics. All of which have been rewarding to do, but 3D animation and rendering have always been my personal favorite. I joined Raytheon Professional Services in 2005 where the opportunity to become a 3D Maya operator opened up. Hired in as a Flash programmer, my persistence to let me animate paid-off as I soon became the #2 Maya animator for the company in 2005.
Out of all the skillsets I have, the world of 3D and everything involved with it (rendering, scripting, SFX, compositing) make up 70% of my knowledge base. I've experienced many different 3D software packages, but Autodesk Maya (especially 2020+ with Arnold) has always been my go-to program for animating. I truly love it.
The Epidemic
In 2020 when Covid-19 hit, the ability to play live music and make money doing it came to a screeching halt. Graphical work became scarce and typically remote. Things got tough and I took freelance work whenever available.
Taking the initiative
The Covid-19 downtime, as unfortunate as it was, allowed me to keep my skill levels up by taking advantage of that time and learning many newly released software packages and rendering engines. Programs such as Autodesk Maya 2020 & Arnold, Autodesk VRED, Luxion KeyShot Pro, and the Corona renderer for 3DS Max have all been added to my skillsets.

A 24bit Arnold render in Maya - 2023