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JAB Media Services.com

John Albert Burnham

Independent
3D Generalist / Illustration / Digital Content Creator
Technical Training / Mechanical Simulation

Image rendered in Maya / Arnold

John Albert Burnham

john.b@jabmediaservices.com

313.296.2823

Availability Status

Available for work

Current Employment Interests:

  • Illustration
  • 3D Data Pull (acquisition)
  • 3D Data Prep (Cleaning)


Last Updated: 6.4.2026

Work Status: Available for work

Desired work: Illustration or 3D data management

Emp type: Freelance / Contract / Hire

Env type: Remote or Onsite (locally)

Hourly Rate: TBD


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Services and Knowledge


JAB - Skillsets and Software

Skillsets Overview


  • 3D and 2D animation, rendering
  • Compositing, motion tracking and rotoscoping
  • Math data prep (non-manifold face correction)
  • Static graphics
  • Illustration (details below)
  • Interactive graphics
  • Audio production / manipulation
  • Website creation (Word Press)

*Details for all skillsets coming soon.

*Reels coming soon.

Software Overview


  • Full Adobe Suite, CorelDraw
  • Maya, 3DS Max, VRED, KeyShot
  • Arnold, Vray, Corona, Maya vector renderer
  • Deep Exploration
  • After Effects, Boris Effects, DaVinci Resolve
  • Premiere, Final Cut Pro, Avid, Resolve
  • Adobe Animate (HTML5)
  • MEL, Javascript
  • Ableton Live, Pro Tools, Waves, Fabfilter
  • Team Center, RTT Deltagen, JTtoGo, Deadline


*Details on all software coming soon.


John Albert Burnham

313 - 296 - 2823

john.b@jabmediaservices.com

3D Data (Prep)aration

Non-Manifold

Geometry Issues!


When using 3D models that have been exported, converted and scaled from engineering CAD, it is nearly impossible to avoid having N-gons, flipped vertices/normals (non-manifold geometry), hidden faces and possibly many other unexpected topology anomalies.

CAD in its native form, be it NX, Catia or AutoCad are usually in a NURBS state (much like vector graphics where scaling does not affect the visual quality). It is not until the NURBS information is converted to polygons during export that these non-manifold problems arise.

A 3D model that has been mutated by this problem will cause anyone trying to UV map (or render) a model in this condition a variety of unfolding issues, surface irregularities and a seriously big headache.

For companies that I worked for as a 3D generalist (RPS Raytheon), I was not only responsible for acquiring the data, but also responsible for cleaning (prepping) the data before I animated and rendered it. Standalone applications such as Northen Hemisphere's Deep Exploration (now retired) allowed us to reduce the size of the CAD we were using (by reducing the face count) while doing its best to retain the original shape and look of the object. This reduction made the model file size smaller (and much more manageable) but over-reduction could drastically reduce face count to the point of ruining the final look. It is during this time of reduction and re-tessellation that can cause non-manifold issues to arise.

Today, Maya 2020+ (and many other 3D programs) all have much better tools for reducing and fixing this issue. During my time at Nissan automotive (Virtual Garage), RTT's "Deltagen" software was available to us as our go-to tool for data prep. Although I worked in Data Pull, I did clean my share of one-off parts.

Messed up UV's are a typical non-manifold geometry symptom.

Illustration

Vector Based Images

Since 1993, I have been creating illustration images in one form or another for the automotive industry, the US military or for other business areas. Although most of my experience has been while using Adobe Illustrator, I also have a fair amount of time with CorelDraw.

Illustrations can be created for a project from a simple verbal explanation, overlay drawings from supplied goby's (hand sketched or photo) or directly exported from a positioned camera model via CAD software.

Software

  • Adobe Illustrator
  • CorelDraw
  • Adobe Animate
  • Any engineering CAD software

Application

  • Automotive user manual support art
  • Military user manual support art
  • Color art for business brochures
  • 3D extrusions profile art
  • Vector based animation

Overlay Drawings

The following three examples are vector-based illustrations I created in Adobe Illustrator. By importing the reference art, drawing the edges, contours (even gradients) over the top of it will result in a final light weight line-art version of the photo or sketch that, once exported (without the reference art) the final piece can easily be imported for display on a website, printed manual or color brochure.

Illustration parameters include line weight and cap type, color style, dotted line separation distance, (LOD) level of detail and other parameters. All of which can vary per employer, but is typically stated in a supplied production style guide.

Example References: These three examples have been created by me from random images that I personally selected off the web to be my reference art (I am not aware of their original creators). Through a series of visual dissolves, these embedded gif files reveal the stages of overlay creation; A - the reference art, B - drawing overlayed, and then C - the final black and white version for export.


Electrical Schematics & Symbols

Although not required to be an illustrator, electrical knowledge is always helpful when working on any project that entails schematic drawings or circuits for continuity. I've had electrical knowledge since I was young, so I am very comfortable creating and animating electrical circuits.

Power Supply - Bridge Rectifier

Example Circuit Schematic

To achieve a 12VDC (direct current) output from a 120VAC (alternating current) source, a diode configuration circuit called a "bridge rectifier" is incorporated to pass only the upper portion of the reduced 12VAC sign wave thus forcing the AC signal to flow as DC. A step-down transformer reduces the voltage from 120VAC to 12VAC while a ceramic capacitor (C2) is added to smooth out the rectified current.

A pending animated version of this circuit is still to come. The example will be a demonstration of my existing "Flash" style skillset usage utilizing HTML5 (instead of Action Script 3) in Adobe Animate.

Typical Electronic

Schematic Symbols

Electrical schematics are like building blueprints. The lines clearly show the path of electricity while interfacing with the components it flows through along the way. The symbols shown above are only a handful of such components, but I thought it important to show my knowledge and awareness of them.

My Father: The neighborhood Television & Radio repair man

During World War II, my father was a Sergeant in the Army and a communication & electronics repair expert. After the war he started a television and radio repair service and did his work at both a shop and at home. Because of this, at a young age I was exposed to electronics and electrical test equipment such as voltmeters, oscilloscopes and tube testers. As I got older, I became technically interested in electronics and somewhat educated myself on the subject. Ohm's law, understanding diodes and bridge rectifiers, resister color codes, reading schematics, etc. This knowledge has been continuously helpful to me in many aspects of my career while creating multimedia assets.


Hand Sketched Art

Color illustrations can also be created from supplied sketch art. For the Clown example below, I unfortunately do not have the original sketched art, but all colors and shadings were matched to meet the original artist's rendition. I then supplied the final Adobe Illustrator file to the client, as well as an editable EPS file and a printable color PDF file for any promotional use.

Final art: The Fun House Band Clown

Real world use: The "Fun House Band" clown logo utilized on the bass drum head and a larger printed banner style display.


Exported CAD Data

Illustration art can also be created quickly from CAD 3D files (of programs such as NX, IDEAS, CATIA, Creo Parametric, etc.) by essentially exporting a camera positioned CAD models wire (lines) and spline information as "vector" information to an .eps or native .ai Illustrator format. This exported file can then be opened in a vector art manipulation program such as Adobe Illustrator or CorelDraw for further editing.

Creo Parametric Program

Creo Parametric Display

Illustration job posts mention Creo Parametric quite a bit, but much like IDEA's, NX and many other CAD software I've interfaced with, the export process to a vector file format with Creo is not much different.

My knowledge of Creo Parametric is minimal, although I did experience the demo years ago. As I understood it, Creo Parametric is a powerful engineering software that is much more than a CAD editor as it includes a high-end rendering engine (such as KeyShot) which I am familiar with.


I am not a CAD designer, but given the need and the opportunity to embrace the software's interface for productivity, I am more than confident I can get up to speed with the Creo Parametric process and become efficient at vector exporting quite quickly.

A word about 3D animation

Can a piston engine and all its moving parts, be animated...

with only two rotational keyframes?

It absolutely can!

*** To view this and many other animations I've made, please click this link to my YouTube Support Channel. http://youtube.com/@JABMediaServices-k6d

The power of Autodesk Maya 2020 (+)

Camshafts, pistons, rods, valves, lifters, combustion and pretty much anything else can be animated off just two rotational keyframes that drive the crankshaft. Those crankshaft key frames make up the 360° cycle and act as a driver to animate everything else associated with it.

Because of this configuration, moving the second keyframe (of the rotation) forward or backward in the timeline, you increase or decrease the speed of the crankshaft's playback which in turn affects everything directly proportional to its movement. This dynamic connection allows precise control over the engine's speed making animations (such as a quick engine rev, down to a slow idle) conveniently easy.

*** My YouTube Support Channel. http://youtube.com/@JABMediaServices-k6d

I accomplished this animation using Autodesk Maya with the help of:

  • MEL script expressions
  • Driven Keys
  • Parenting and AIM constraints
  • Curve Warp
  • MASH
  • Wire deformers
  • Cluster deformers
  • Utility nodes
  • The animation was textured, lit and rendered using the Arnold rendering engine.
  • The individual segments and AO passes were rendered using AOV Render Layers.
  • The combustion process (displayed in the driven keyed displacement mattes) was composited in After Effects.
  • Animation assembled in Adobe After Effects



Computer Graphics

Technical Training Needs Graphic Support!

Contact: John Albert Burnham

If you are in need of graphical / animation support for any of your projects, don't hesitate to contact me. I'm located in Plymouth Michigan with a strong internet connection to go remote if needed.

Experienced

Knowledgeable

Easy to work with

Available for work

313 - 296 - 2823

john.b@jabmediaservices.com

* All images shown on the site were created by John Albert Burnham either privately or from previous projects while employed.

** Any images shown on this site are copyright protected by their appropriate corporate owners. Re-use is strictly prohibited.

*** All CAD models on this site are copyright protected by their appropriate corporate owners. Names of the modelers are not available.


© Copyrights 2026 - Burnham Alive! LLC