JAB logo neww
Loading ...

DCC / 3D Generalist / Multimedia Developer

John Albert Burnham

Your One-Stop Shop for Digital Media Asset Creation

Welcome to JAB Media Services.com!

Thank you for taking the time to view my website!

My name is John Albert Burnham. My company name is based on my initials "JAB". Because I am the author of this site, I will regard any further commentary as coming from me directly, as opposed to repeating the word JAB as a third-party entity.

A 3D render of a Camaro using the Arnold render engine.

JAB Media Services

I am looking for work

This website was created to obtain work. My skillsets allow me to be useful to many different aspects of digital content creation and 3D animation in general. I cover all of these things within this site as well as my gallery page of show pieces.

What you will find on this site

Below is a list of subject matters that vary from additional information to vital information regarding me, my history, my experience, services I offer, the software I use and my gallery of show pieces.

Who am I?

I'm a graphics guy, I'm an animator, I'm a father, I'm a musician and I've been around. If you would like to know more about who I am, please click About JAB.

My experience

I've been in the multimedia industry since 1988. I've experienced a plethora of different aspects of it all with my main focus on 3D animation and rendering. If you would like to dig deeper into my history and experience, please click Experience.

Services I offer

3D Animation is the primary service I offer, but there are many other things I know and do that maybe of interest to you also. To learn more about that, please click Services.

Software I use

Autodesk, Adobe, Boris FX, Ableton.

To learn more about the software I use, please click Software.

Work portfolio

3D Animation, illustration, static graphics, interactive pieces and sound bites. To see and hear a full layout of my work, please click Gallery.

Can we talk?

There are a lot of changes going on in the world and AI is a big one. It is definitely the future, but for DCC's is it a good thing? To hear my take on it including examples, please click Discussions.

Did you know?

You can animate an entire engine using only two keyframes on the main timeline?

It's True!

The desire for ultimate control can be obtained with Autodesk Maya. This amazing program has so many connection points, utility nodes and warp deformers that if you can think it, you can animate it. For engine animations, you need a wide variety of different processes (pistons, valves, actuators, spark; etc.) to happen during every full rotation of the crankshaft, repeatedly. Independently keyframing all these processes can surely be done, but the timeline becomes quite congested, not to mention the ability to accelerate and de-accelerate all those things would become painstakingly cumbersome.

There is a better way!

Harnessing the driving force of the crankshaft's (timeline set) rotational key frames, I have been able to take advantage of the many features and functions Maya has to offer to directly connect the crankshafts movement to dynamically control every other moving part on the engine. Thus, making the programs ability to increase or decrease the engine speed as easy as moving one rotational keyframe!


This GM LNF 2.0 engine animation is my animation demo and can be viewed on my

JAB Media Services YouTube Channel

What I used

The animation in reference has been accomplished by using Autodesk Maya. The following is the complete list of features I used from that program.

  • Driven keys (not timeline keyframes)
  • Aim Constraints
  • Wire deformers
  • Utility nodes
  • Curve Warp deformers
  • Distortion maps
  • MASH
  • Bifrost (added in post for the visual combustion process)

Note:

Animations like this can be rendered in other programs (such as KeyShot Pro) by baking the keyframes first and exporting the file as an FBX or .ASS file. The dynamic control will be lost but the animation is permanently keyframed.


Autodesk Maya is my first choice for animating, anything!

John Albert Burnham

To learn more about me, my skillsets and my history, head over to the main menu at the top of the page.

CONTACT

Plymouth, Michigan 48170

United States of America

P: 313 296 2823

E: john.b@jabmediaservices.com

SOCIAL

Twitter (pending)

Facebook (pending)


JAB MEDIA SERVICES © 2026 - COPYRIGHT 2026 Burnham Alive!